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53454546
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250 tongue
 
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W4 Sound Editor by K^2

voclassic.sab or .sob

Programs sbcomile.exe and sbextract.exe are written by Konstantin Khitrin, aka K^2, who takes
no responsibility for anything these programs do or do not. Use at your own risk.

Feel free to distribute these programs as you wish, but make sure you distribute
this readme.txt with them.

The programs are designed to help users edit sound banks in Worms4 Mayhem, by Team17.
Creator of the programs is not associated with Team17 in any way.
Worms4 Mayhem and Team17 are trade marks of Team17.

sbextract.exe will ask for the name of the sound bank to be extracted. For example, if
you want to extract the sound bank stored in voclassi.sab, enter voclassi
Make sure that files voclassi.sab and voclassi.sob are present in the same directory
as sbextract.exe. The program will analyze the speach bank files and write arround 100 wave
files into the same directory. All files are 16 bits 2 chanel audio at 16000Hz.

sbcompile.exe works in a similar way. The .sob, .sab files and all or some .wav files generated with
sbextract.exe (or user files with same names) must be present in the same directory
as sbcompile.exe. After the name of the sound bank is entered, the program will re-build
the .sab file using the .wav files that it found. If a file is not found, original data from
.sab file is kept.

NOTE: The sbcompile.exe replaces the sound bank's contents with user data, so back up the files
before using it.

If you want to contact me about this program, write to konstantinkh@hotmail.com
Прикрепления: SoundBankExtrac.zip (29.7 Kb) · W4SBEdit.zip (181.8 Kb)
 
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Quote (Kevin)
Может все-таки создать клан в Worms 4 Innovation?) Алексбонд сделал свой клан и вроде бы доволен, всегда есть с кем поиграть)

CLAN??? ну и что dry

 
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903
 
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Error is file:
ambience.sab or ambience.sob
cheer.sab or cheer.sob
muarabi1.sab or muarabi1.sob
muarabi2.sab or muarabi2.sob
mucamel1.sab or mucamel1.sob
mucamel2.sab or mucamel2.sob
muconst1.sab or muconst1.sob
muconst2.sab or muconst2.sob
mufronte.sab or mufronte.sob
muprehi1.sab or muprehi1.sob
muprehi2.sab or muprehi2.sob
musudden.sab or musudden.sob
muvictor.sab or muvictor.sob
muwildw1.sab or muwildw1.sob
muwildw2.sab or muwildw2.sob
sfxfront.sab or sfxfront.sob
streamfx.sab or streamfx.sob
vocave.sab or vocave.sob
voconfu.sab or voconfu.sob
vocowbo.sab or vocowbo.sob
vocyber.sab or vocyber.sob
vodino.sab or vodino.sob
vofrench.sab or vofrench.sob
vogerman.sab or vogerman.sob
vohorro.sab or vohorro.sob
voitalia.sab or voitalia.sob
voknigh.sab or voknigh.sob
voscot.sab or voscot.sob
vospanis.sab or vospanis.sob
weapons.sab or weapons.sob

Good is file:
voalien.sab or voalien.sob, voastro.sab or voastro.sob, vobarre.sab or vobarre.sob,
voblues.sab or voblues.sob, vobobby.sab or vobobby.sob, vobuild.sab or vobuild.sob,
voclassi.sab or voclassi.sob, vodisco.sab or vodisco.sob, vodoubl.sab or vodoubl.sob,
vogshow.sab or vogshow.sob, vomeme.sab or vomeme.sob, voprofe.sab or voprofe.sob, voscous.sab or voscous.sob, vothief.sab or vothief.sob, vowhoop.sab or vowhoop.sob, vowizar.sab or vowizar.sob

Добавлено (12.08.2009, 19:41)
---------------------------------------------
This is editor *.sob = Sound banks, *.sab = Sample banks and *.cpf = Preview files need to do the editor notepad.exe and wordpad.exe. Notepad file WormsX.cap "\data\Audio\WXSoundBanks" file size: 5,27 MB
Download now file .cap. I have also made some naming conventions myself: Everything that starts with "mu" = music streams, Everything that starts with "am" = ambience streams and Everything that starts with "vo" = vocals (speech banks) Wiki here. Editor extract.exe, sbcompile.exe and sbextract.exe this does not work has been damaged on the remote computer is broken. cry Sorry, Please help ...

Добавлено (03.03.2010, 21:05)
---------------------------------------------
Sound bank: voclassi.sob ("Classic Worms" speech bank)

classi.Cheer
classi.ClutchChest
classi.Collect
classi.CrateDrop
classi.DamageInflictedA
classi.DamageInflictedB
classi .Disbelief
classi.EnemyDeath
classi.FireDamage
classi.FirstBlood
classi.FriendlyDeath
classi.Gasp
classi.GrenadeLanded
classi. Incoming
classi.Jump
classi.MaxDamage
classi.Missed
classi.Mistake
classi.NoDamageA
classi.NoDamageB
classi.Nooo
classi.Poin tAndLaugh
classi.PullNinjaRope
classi.Punch
classi.Revenge
classi.SadSigh
classi.Shakefist
classi.ShallowDrown
classi.ShortOnT ime
classi.Shriek
classi.SkipGo
classi.Sneeze
classi.Startled
classi.StartTurn
classi.Taunt
classi.Titter
classi.Traitor
c lassi.Victory
classi.Waiting
classi.WeaponFired
classi.WipeBrow
classi.WormBounce
classi.Yawn

For details of which game circumstances that should trigger each of these sounds, please see the document "WormsX design.doc", chapter 1.7.2.5 "Repetition Avoidance"

Прикрепления: 6063545.png (85.3 Kb)


Сообщение отредактировал 53454546 - СР, 03.03.2010, 21:06:53
 
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Quote (mambaczarna)
try VoClassic. I not have error when compress but quality is bad ;/. Is subdued and reduces the voices. Not know.Each file can have txt file with the time constraints of voice.

create soundbank voice in worms 4 by k^2 and weapons sfx files the programs Borland Delphi 7 Personal and Microsoft Visual Studio. biggrin

Сообщение отредактировал 53454546 - СБ, 27.03.2010, 19:55:22
 
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WormsX the file "wormsx.cap" audio project soundbank is no more the program.

It is a program XACT project the *.xap file separately and only used the one that came with my game studio. Any ideas?

Quote
Project soundbank programs:
• *.xap project (Cross-platform Audio Creation Tool (XACT)) *.xgs, *.xwb, *.xsb (by Worms Reloaded)
• *.cap project (Creative GameCODA Audio Middleware) *.sab, *.sob (by Worms 4 Mayhem (WormsX))

The soundbank nothing programs by WormsX, please help me ...

Сообщение отредактировал 53454546 - СР, 18.05.2011, 21:13:40
 
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Quote (Java-Gamer)
Хотя когда открыть блокнотом это очень похоже на xml немного другой.

WormsX Звук банков содержание и описание проекта неправильно что-нибудь программа, которая *.cap (аудио проекта), *.sab (образца банков), *.sob (звук банков), *.cpd, *.cpf (Предварительный просмотр файлов), *.reb

Нажмите здесь, проект WormsX

Добавлено (26.03.2011, 18:42)
---------------------------------------------
Поиск в Google ".cap file audio project" ничего не найдено программ.

Сообщение отредактировал 53454546 - СБ, 26.03.2011, 01:55:01
 
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The file "Russian.xom" text displayed "???????", your tool gets the text in ASCII. But the text of the game and program is encoded in the UTF-8. The English alphabet is displayed correctly, but all other characters are displayed in a format like this: "???????", letter "?" i have to pre-encode my text in this format. This is very inconvenient. Could you fix the program? But Thank You anyway. sad (Windows XP only)

Сообщение отредактировал 53454546 - ВС, 01.05.2011, 17:33:57
 
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String UTF-8 table and cells can download the unicode?

Сообщение отредактировал 53454546 - ВС, 01.05.2011, 20:01:02
 
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Edit text unicode works! Click 'Open lang*.xom' loaded language text displayed "???????" ANSI to UTF-8 unicode does not work loaded file. wacko Hmmm..... Text string delete click

Сообщение отредактировал 53454546 - ВС, 01.05.2011, 23:18:51
 
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Sorry, bad unicode ANSI opened file *.xom. Next update format UTF-8. Text edit unicode UTF-8 work!!

Watch video Watch video 2 (by Megaupload)

Прикрепления: 7922185.png (34.1 Kb)


Сообщение отредактировал 53454546 - СР, 04.05.2011, 00:52:11
 
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The 3 games audio unreal engine full files:
* Just Cause
* Men of Valor
* Worms 4

http://forum.xentax.com/viewtopic.php?f=10&t=4338
http://aluigi.freeforums.org/men-of-valor-pc-sab-t1379.html

Добавлено (16.04.2011, 23:52)
---------------------------------------------
Project *.cap file xml the sounds game programs has nothing to do damage and difficult to do that. Unfortunately, however programs in WWise, Designer FMOD, XACT, and Unreal. cry

Code
  <soundCollection>
     <name>voclassi</name>
     <notes></notes>
     <soundItem>
       <name>classi.DamageInflictedA</name>
       <notes></notes>
       <mixGroup></mixGroup>
       <flags>258</flags>
       <level>0</level>
       <cents>0</cents>
       <ambient>0.000000</ambient>
       <minAmbient>0.000000</minAmbient>
       <retrigger>0</retrigger>
       <vPosition>0.000000 0.000000 0.000000</vPosition>
       <vRandomPosition>0.000000 0.000000 0.000000</vRandomPosition>
       <fMinDistance>100.000000</fMinDistance>
       <fRefDistance>100.000000</fRefDistance>
       <fMaxDistance>1000.000000</fMaxDistance>
       <fMacroFX>1.000000</fMacroFX>
       <vAxis>1.000000 0.000000 0.000000</vAxis>
       <uiConeInner>360</uiConeInner>
       <uiConeOuter>360</uiConeOuter>
       <iConeOuterLevel>0</iConeOuterLevel>
       <entryItem>
         <sampleBankIndex>1</sampleBankIndex>
         <sampleObjectIndex>0</sampleObjectIndex>
         <flags>0</flags>
         <level>0.000000</level>
         <cents>0</cents>
         <randomCents>30</randomCents>
         <randomLevel>0.000000</randomLevel>
       </entryItem>
       <entryItem>
         <sampleBankIndex>1</sampleBankIndex>
         <sampleObjectIndex>2</sampleObjectIndex>
         <flags>0</flags>
         <level>0.000000</level>
         <cents>0</cents>
         <randomCents>30</randomCents>
         <randomLevel>0.000000</randomLevel>
       </entryItem>
       <entryItem>
         <sampleBankIndex>1</sampleBankIndex>
         <sampleObjectIndex>11</sampleObjectIndex>
         <flags>0</flags>
         <level>0.000000</level>
         <cents>0</cents>
         <randomCents>30</randomCents>
         <randomLevel>0.000000</randomLevel>
       </entryItem>
     </soundItem>

Programs WormsX game in 2005 emulator PC, Xbox, PS2, GC. Next (.cap project xml) files .sab, .sob, .cpf, .reb, .cpd, or software not found, the damage cry cry cry cry

Добавлено (18.05.2011, 21:12)
---------------------------------------------
Found on "Creative GameCODA Audio Middleware"

 
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You no longer have to download anything GameCODA Audio Middleware this? cry
 
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Quote (Woitek)
Is possible. 3.Point about speed is RateHz but need inverse code. Then get RateHz :). Can change this it's not problem. 4 Is Point 0 for all sound in sab for calculate next need look sound container where want find sound Look 4 point go to 0 Point and in search press add then find you start. after 6 is one more what say where is end. Now know only two things. My formula work first is not error next is 4 bytes error later 6 etc. Not much but work and problem why sounds in sab is writted in another order than sob? Need decode sob and think it's be all to create problem. Think it's this what say 53454546 from *.cap Info about sound.




The ended file *.cap audio project program GameCODA CAGE Producer from 2004 to 2007 product by Sensaura, and other programs audio present. facepalm
Прикрепления: 3027273.png (53.2 Kb)


Сообщение отредактировал 53454546 - ЧТ, 04.08.2011, 02:33:13
 
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Advanced versions of programs that do not support Unicode, you want to use the regional and AppLocale there's no UTF-8.

Добавлено (23.06.2011, 14:14)
---------------------------------------------
Opened .xom language ANSI please UTF-8 tables program please edit AlexBond :-(

Добавлено (02.10.2011, 20:40)
---------------------------------------------
Source W3DLanguageEditor by Alexbond loaded not UTF-8 language translator now! please...

Сообщение отредактировал 53454546 - ПТ, 06.05.2011, 21:00:34
 
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Этот открытый файл, папку здесь "Worms Ultimate Mayhem/Data/Language/PC/Language" загружено *. xom от ANSI к UTF-8 Формат таблицы, а затем загружается файл ANSI не удается, пожалуйста. :'(

http://w4tweaks.ru/forum/18-1490-1#37245
 
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Loaded file xom language:
Quote
s:=Utf8ToAnsi(Pchar(pointer(k+L)));


The word corrupt old program, or another... :'(
 
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Просмотрен текст "?????????" в режиме ANSI языках русском и японском языках. Это фиксация кодирования ANSI в UTF-8 facepalm .

English translate:
Displayed text "?????????" in ANSI mode languages Russian and Japanese. This fixing encode ANSI to UTF-8 facepalm .
 
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